Semiotics
The theory of signs- Semiotics. It is also called as
Semiology which came from the word “semeion” which means sign. It is a theory
of the production and interpretation of meaning made by the deployment of acts
and objects that function as a sign and we relate to other signs. The sign
represents the object, referent or the mind of the interpreter. We call,
“interpretant” the representation of the object. These signs may be verbal or
nonverbal.
System of signs are constituted by the complex
meaning-relations that can exist to one sign and another. Signs are organized
through space and time to produce meanings that are constituted by mutually
contextualizing relations among their signs. Semiotics studies are in art,
literature, mass media, biology, education, and computers.
According to Ferdinand de Saussure (the father of
20-century linguistics), “the sign is the whole that results from the
association of the signifier with the signified” where the signifier and the
signified are both psychological, he refers only to a concept and not an
object. Saussure was focusing on the linguistic sign or the word or speech
For example:
Signifier: the girl figure in from of the restroom
Signified: that the cubicle or the restroom is for
girls only
Signifier: the “line down” sign on the ATM
Signified: the ATM line is down for repair, and it’s
not available.
According to Charles Sanders Pierce, “Sign is
something which stands to somebody for something in respect or capacity”. Representamen is the form which the sign
takes and it is not necessarily material. The object is to which the sign
refers and lastly, the Interpretant is the idea or the interpretation of the
mind.
The three classes of signs:
1. Symbol-
signifier does not resemble the signified and purely conventional
2. Icon-
signifier is perceived as resembling or imitating the signified.
3. Index-
the signifier is directly in relation in some way to the signified.
Science recognize the role of signs as a huge part
of human’s social life. Signing is vital to human existence and it underlies
forms or communication. Everything we use for human communication is a sign
such as: gestures, facial expressions, objects, texts, rituals, food, clothes,
music, codes, films, books, marketing, color, shapes, sounds and more.
According to C. Morris, humans are interpreters of
signs and signs have three factors that guide interpretation:
1. Designative
Aspect: directs the interpreter to a particular object
For example: Wifi – Computer,
Remote- TV, Pillow- Bed
2. Appraisive
Aspect: highlight the qualities of the object enabling evaluation
For
example: Heart - Love, Dove – Peace, Glasses- Smart
3. Prescriptive
Aspect: directs the interpreter to respond in specific ways
For
example: “*heart*” – “I love you”
According to Morris, human action involves signs and
meanings in three ways:
1. The
Perception Stage: Humans become aware of a sign
Bill
saw a “no U-turn” sign while driving.
2. The
Manipulation Stage: Human interprets and decides how to respond
He
is aware that he can’t pull a U-turn there so he thought of pulling a u turn
after the next available slot.
3. The
Consummation Stage: The person responds
He
drove forward to the next open slot and made a U-turn.
These signs are also in-relation to our values and
these are:
1. Detachment:
the person perceives autonomy or independence
2. Dominance: the person or systems takes over, controls,
dominates another person or system
3. Dependence:
the person or system is dependent, controlled by, dominated by another person
or system
Semiotics are important in our human existence
because it helps us to communicate with one another and to not to take reality
for granted and independent of human interpretation Every sign has the
potential for multiple meanings and these are socially and culturally
influenced. Signs have both denotative and connotative meanings that vary
within the mind of the interpreter. Deconstructing the meaning that underlies
the signs reveals social realities. Semiotics has been helping in anything
involving communication like computer interfaces, characters, and icons.
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