Game Theory
The Game Theory is the study of the strategic interaction or
behaviour of two or more participant or ‘players’ that are conscious that their
actions do affect each other. Strategic Decisions are those in which a person,
when deciding what actions to take, should take in to consideration the
possibility of others to respond to the action.
For example, when two publishing companies in a city choose
price for their magazines, knowing that their sales are determined mutually,
they are players in the game with the other. They are in a game on who buy
their magazines and not with the readers with the reason of, the readers ignores
his or her effect on the publishing company.
A game is a situation or a state where the players or the
participants’ take depends not only on their choices but also on the decisions
of their rivals. This is also called Strategic
Interactions where the participant’s optimal decisions depend on what the
other players do in the game.
There are four elements to describe a game and these are:
the players, actions, information, strategies, the rules where each player’s
decision can highly effect on the other player/s, there will be outcome of
every move and this can bring you to success or failure and lastly, the payoffs
of each possible outcome such as: the price or the money each player collect
for a specific outcome of an action.
The players are the participants or individuals that create
and take actions. Each participants make a decision to maximize his or her
utility. While the action or the move is created and done by the player
whenever she is called to move or act upon the situation. The Information in a
game is designed with the use of concepts of information set or the rules in
the game. The elements of an information set are the different values that
player thinks are possible. Information can be common knowledge if it is known
to all players, if each participants are aware of this information, if each
player knows that all the players know that everyone is aware of it. In a game
of complete information, all players know the rules of the game. The strategy
is a rule that tells the player what action to do for every situation or
instances of the game that comes hand in hand with the information set to
create in every conceivable situation.
Below are two example of games:
1.
Matching Pennies
In this game, every player has the chance
to select one side of a coin and if the coin match, Participant A wins and
collects the price (this may vary depending on the deal, this can be money,
service or a physical thing) from Participant B. While on the other hand, if
the coins don’t match, Participant B wins and gets the price from Participant
A.
2.
The Boeing- Airbus Game
Boeing and Airbus have to choose between to
invest in the development of a Super Jumbo for long distance travel and if both
of them develop successfully the latest plane then their profits will go down
by 50 million a year. And if only the other develop the Super Jumbo, it will
make an addition of 80 million a year in profits while there will be a drop of
30 million a year for the other company. If no company develops the place then
there will be no changes.
3.
Prisoner’s Dilemma
There are two suspects that are arrested
and charge of a crime. The police officer lack sufficient evident to convict
the suspects unless the suspect confess. The police hold then in separate cells
and explain the corresponding consequence from the actions they could take. If
neither of them confesses, then they will both be convicted of a minor offence
and will be sentences to jail for a month. If both confess themselves then they
will both be sentenced to jail for six months. And if one confesses then the
confessor will be released immediately and the other will be sentenced to jail
for nine months.
The strategic form of the game can be in the
form of following the payoff matrix.
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